![](/uploads/1/2/9/2/129202580/909057726.png)
If you haven't played F/A-18 Hornet 3.0 or want to try this simulation video game, download it now for free! Published in 1997 by Empire Interactive Entertainment, Graphic Simulations Corporation, F/A-18 Hornet 3.0 is still a popular flight title amongst retrogamers, with a whopping 4.4/5 rating.
Hello all!Just a quick note: 'Jimi' Hendricks and Team have JUST today released their latest version of the F/A-18C/D models. Version 15.6, completely revamping the FDE, and the FCS system, which is now utilizing PID controller logic.
It is as close (according to the Beta Testers, some of whom are real-world F/A-18 pilots), as a plane has ever come to the real world FCS system of the F/A-18C/D.I tried a pre-release, Beta version, of it, and I am stunned. The 15.2 version, and the NH version, were amazingly well done, but this plane is now light-years, nay PARSECS better. I cannot overstate the amount this new version is improved.I cannot think of ways to thank Jimi, Orion, and the rest for this any more than I have already.There are several different configurations available such as Air-Air, Air-Ground, and so on, but you must have the Training configuration installed, as the others depend on it for panel, sound, textures, and so on.
![Acceleration Acceleration](/uploads/1/2/9/2/129202580/867645310.jpg)
It was a way to save HD space, rather than having 7 or 8 complete and different aircraft.To download, go to this post:If you don't have it already you will also need to download the Visual C Redistributable for Visual Studio 2015, here:Just thought you F/A-18 fans might like to know.Pat☺. Hello all!Just a quick note: 'Jimi' Hendricks and Team have JUST today released their latest version of the F/A-18C/D models. Version 15.6, completely revamping the FDE, and the FCS system, which is now utilizing PID controller logic. It is as close (according to the Beta Testers, some of whom are real-world F/A-18 pilots), as a plane has ever come to the real world FCS system of the F/A-18C/D.I tried a pre-release, Beta version, of it, and I am stunned. The 15.2 version, and the NH version, were amazingly well done, but this plane is now light-years, nay PARSECS better.
Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. Back to the Future: Hill Valley is a full conversion mod for Grand Theft Auto: Vice City. Back to the Future: Hill Valley will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. Gta vice city back to the future hill valley game.
I cannot overstate the amount this new version is improved.I cannot think of ways to thank Jimi, Orion, and the rest for this any more than I have already.There are several different configurations available such as Air-Air, Air-Ground, and so on, but you must have the Training configuration installed, as the others depend on it for panel, sound, textures, and so on. It was a way to save HD space, rather than having 7 or 8 complete and different aircraft.To download, go to this post:If you don't have it already you will also need to download the Visual C Redistributable for Visual Studio 2015, here:Just thought you F/A-18 fans might like to know.Pat☺Pat,Just went to that site.
It sure looks interesting! Probably way over my head. Another likely reason they made me mortar fodder in a chopper, rather than let me fly the fast stuff!Back in the day, we used slide rules instead of computers or calculators. I'd help you with that formula you mentioned but I can't read my slide rule like I used to. I don't remember the info being printed that small! I used to take my slip-stick into Math class for tests.
They said NO CALCULATORS but never banned slide-rules, and I was the only one in my class that learned them. Really helped me breeze through the tests fast. One of those big yellow ones. Went for about $5.00, a lot cheaper than a calculator.I will admit, when I got to Millington I used a TI-55-II calc. I still have that dinosaur. I love that thing.Anyhow.I figured the formula out, I just wanted to be certain I had the computer version of the notations down properlyPat☺.
Fixed a small glitch, thought I'd share.(done in fsx deluxe with acceleration, =fsx Gold. )I downloadedFA-18CFSXBA2015 15.6 Training.7zFA-18CFSXBA2015 15.6 Clean.7zFA-18CFSXBA2015 15.6 A-A.7zI unzipped all three, with 7zip. Then dropped the unzipped folders inMicrosoft Flight Simulator XSimobjectsAirplanesI first did a flight in the A-A.
There was no engine sound.Then I did a flight in the Training version. In that one there was sound.So, I closed fsx, and planned to copy the sound folder. But, it was not necessary.I opened the: 'FA-18CFSXBA2015 15.6 A-A'to check it out.There is a sound folder in it!I looked inside and saw the sound was aliased.The sound.cfg file contains the line:alias=.FA-18CFSXBA2015 15.6 TrainingsoundThat means 'go up two levels, then look for folder FA-18CFSXBA2015 15.6 TrainingsoundBut hat would mean fsx looks for folder:Microsoft Flight Simulator XFA-18CFSXBA2015 15.6 Trainingsound(So, like this it does not look in Simobjects. But that's where the training version is!)Easy to fix. I changed the line in the sound.cfg file to:alias=FA-18CFSXBA2015 15.6 Trainingsound(So, i removed the. )I made the same change in th soundai folder.Now the sound in the A-A version works perfectly.I the made the same changes in the: 'FA-18CFSXBA2015 15.6 Clean' folder.-Maybe I did not install correctly.
Maybe the training version was not supposed to go into SimobjectsAirplanes. But to me it seemed the most logical place for it.Last edited by il88pp; at 11:08 PM. Jimi & Orion. The names seem familiar. From FSWaterConfigurator, FSWC. Is that the same guys/team?I don't know, I don't have that little bit o'software Orion IS the one responsible for writing the AICairriers.NET program, so it's entirely possible. He also wrote most of the XML software for the FCS, not to mention all the rest of the gauges in the Panel.cfg.
I am pretty certain he and Jimi wrote most of the original gauges in the F-18 included in FSX Acceleration when it first came out. They took that plane and really ran with it let me tell you!I don't know if Orion is part of the FSX Blue Angels, but 'Jimi' Hendricks is the Team's XO.
AND a greater bunch of guys is hard to find. They put up with all my stupid questionsPat☺. Hi Pat,Glad to help.I was wrong about the names.
The name Jimi is not in the FSWC presets, only Orion. Could not find more on that. Never mind though.A question Re the F/A-18C/D. Is there a way to get the landing light to illuminate the runway? A substitute model perhaps?I find the FSDT thread a little hard to read, it's loooong.I did find how to 'fix' the afterburner. Simply install the effects from the training version (silly me).
And I'm about to try and install the vcredist 2015 x86 to get access to the autothrottle.But I couldn't find something about the landing lights.(I do not have Tacpack, Shockwave, or any of that.)Thank you, loving it, il88pp.Last edited by il88pp; at 03:30 PM.
Hi all,I'm looking for suggestions for a good freeware or cheapish (absolutely no more than $20) payware F/A-18 Hornet. Now that I've gotten into the FSX version of carrier operations (I've been at it in FS9 for a long time, but I finally upgraded), I find that the acceleration F-18 just doesn't cut it for me, both from a flight dynamics point of view (I'm no expert mind you. Just doesn't seem realistic), and because you can't get any weapons on it (at least that I know of), and flying virtual navy missions with a clean plane is just weird. In the past, I've had the opportunity to fly both the Aerial Foundry and Vertical Reality Simulations models for FS9 and fell in love with both, but the former is not available for FSX and the latter costs more than double what I can afford, so I guess I'm really hoping there is something which is approaching the quality of those models, but is either free or at least much cheaper.Thanks,Greg. You've got a few options, and these are some of them.One option would be to get a copy of Jane's F/A-18 off Ebay or some such, and then download the freebie upgrade for it that can be found on the net. A link to get you started on that quest: Another option would be to get Third Wire's Strike Fighters 2 and then add the freeware C-15 (i.e the Spanish F/A-18) to it.
Here are links to the main software and a freeware C-15:Strike Fighters 2: C-15: Staying with FS, you could get the Abacus Flight Deck 6 add-on, which has both the F/A-18C Hornet and the F/A-18E Super Hornet amongst others included in it, along with plenty of missions to fly from the included Carrier that comes with it. You can find that at the link below. It is ten Dollars over your target price, unless you have an earlier version of Flight Deck, in which case it is within your limit at 17 Dollars (as an upgrade), but either way it is a lot of bang for your bucks: Alternatively for FS, there is the CS F-18 or the VRS one. I have to be honest, I'm not sure you can do better than the default Acceleration Hornet in your price range. Within the MSFS environment (which it sounds like you're looking for), I believe your only options are a few ported over FS9 versions, Captain Sim and the VRS F/A-18E.
The freeware FS9 ports are free, but typically have very poor flight models (terribly overpowered) and limited function in the cockpits (as a result of some original gauges not working in FSX). The captain sim is really just a new external visual model. Segger j flash arm keygen.
It does have weapons, but they can't be deployed, so other than showing up in screenshots they really aren't very useful. The cockpit is directly aliased to the Acceleration Hornet (i.e., it's identical) and the flight model has at best been only mildly tweaked (I think it's actually the same as the Acceleration Hornet).
I just can't personally recommend this given that the only change from the Acceleration Hornet is and F/A-18D external model.You know about the VRS, but price can be an issue.Truthfully if you can't afford the VRS, I think I'd recommend looking at all the freeware tweaks for the Acceleration Hornet. They have been adding a lot of functionality to the VC (including working ILS needles for moving carrier TACAN stations) and cleaned up the ground handling and flight model some. The best place to look for these is probably here: FSDreamTeam made the Accleration Hornet for Microsoft and the 'unofficial support forum' has quite a few tweaks (and is fairly active). The lack of weapons is the only real issue that I think remains unresolved. Truthfully the only model with realistic weapons deployment is the VRS (all others either have no weapons, or they're static parts of the visual model) and even then, it's only the deployment process. They still have no effect within MSFS.If you're not absolutely set on an F/A-18, Dino Cattaneo makes a very nice freeware T-45C and F-14D.
They both are very nice VC's and visual models with flight dynamics that are pretty accurate (at least as good as the default Acceleration Hornet, probably a bit better) and systems modeling on par with the default Acceleration Hornet. The F-14D does have weapons included in the visual model, but like all others except for the VRS F/A-18E cannot be deployed. First off, thanks to Chock and ESzczesniak for the great responses. I'm wondering how the mission approach works for putting weapons onto an aircraft? Are they part of the default package and you just have to create a mission with them used? Or do you have to go out and find more models for the weapons to then use them in the mission? Also, can this method be used to create a 'default' loadout that can be used for free flight?As far as the weapons go.
I don't really need them to 'deploy', even if it is pretty cool, I just want them to exist in the visual model so I don't feel like I'm flying sorties without my guns. But that being said, I am set on the F/A-18 because it is the primary carrier aircraft anymore, so it just doesn't make sense not to have it. I'm looking through that forum for the tweaks to bring the acceleration model in line with reality, but without weapons, it still won't pass muster in my book.
I guess I can only hope that I can figure out how to make missions with weapons until I can manage to save up enough to buy the VRS plane. Military weaponry on the model itself will be a function of how the 3D model itself was designed, in the same way as you see things like deployable airstairs, engine covers and wheel chocks etc that can be displayed, so if they are not present on the model in FSX, a mission won't let you change that. What an FSX mission will allow you to do, is create a weapon loadout that can be launched regardless of what is on the actual model itself.You may be aware that there is a mission included in FSX that has you drop flour bombs from a microlight onto a target. How that works, is the mission can spawn the 3D flour bomb objects at the location of your aircraft when you hit the FSX key to drop an object, thus making it appear that your aircraft is dropping an object that it was carrying. You don't see the flour bombs in that mission until they spawn when dropped, and the same would be true if you added any other droppable object using that method.
So if you wanted, for example, your F-18 to drop a Mark 82 bomb, you would need a Mark 82 bomb object and you would need to create a mission where the F-18 was equipped with some of those objects. They would not be part of the 3D model, since they only spawn when you hit the drop button in FSX.It is possible to create a reasonably convincing bomb with the default objects in FSX, since there is a supply cannister object that can be dropped in missions, and that can be easily loaded as a droppable object in an FSX mission. By default, it does not look exactly like a bomb, since it is not the right colour, but it does have the shape of a bomb, with tailfins, so if you repaint that a dark green colour, it will look very much like a Mark 83/84 iron bomb when it drops. Of course you could model some genuine bits of ordnance fairly easily with a 3D program if you wanted something specific, such as a JDAM, AIM-120 or Durandal or whatever, but by default, adding basic bombs requires very little effort, and the same is true for missile-type objects as well, so it is possible to create things that will home in on a target if you do that via a mission script, which would be useful if you wanted to have SAMs launch at your F-18, or something like that.Al.
![](/uploads/1/2/9/2/129202580/909057726.png)